![]() CAM has some interesting effects on farms (I-R lots), especially at higher stages.when playing with the higher populations easily reached with CAM. You may find yourself suddenly needing much larger schools, hospitals, etc. Civic buildings are not affected by CAM.A comprehensive list of the Maxis Growable lots that have been rebalanced can be found at Category:Buildings Rebalanced in the CAM.This change is reversible with the uninstallation of CAM. Because of the widespread changes that CAM makes to the game, a number of high stage buildings that come with the game are revised by CAM into the appropriate growth stage for use in CAM.These lots can be used with or without CAM. CAMeLots can only be used with CAM.ĬAMpatible lots are those that grow at stages available in the unmodified game, but have had their occupants (residents or workers, depending on type) set so that they match the growth curves used by CAM. Relotting these buildings into higher stage lots allows them to grow at a time that would be more appropriate for their development based on city and region size. Many CAMeLots are large lots that were designed prior to the release of CAM and placed in Stage 8 (or Stage 3 for industrial), but contain far more residents or workers than would be appropriate for buildings of those stages. A list of all available CAMeLots can be found here. Lots that only grow at stages exclusive to CAM (9-15 for residential and commercial, 4-10 for industrial, 4-7 for agricultural) are called CAMeLots. More information about these can be found in the CAM Manual.īecause CAM adds several new growth stages to the game, it is necessary to create lots for these growth stages. Because CAM allows for much higher growth stages, and thus much higher populations, the game default of +/- 6,000 is insufficient.Īnother impact of CAM is to revise what wealth levels of sims work in what wealth levels of jobs, particularly allowing for some portion of R$$ sims to be employed in CS$, I-D, and I-R jobs.ĬAM also changes Workforce Drives, Development CAPs, Desirability, Crime Attenuation, and a fix for the Grand Railroad Station. Additionally, CAM has the effect of creating a more even distribution of growth stages present at any given time.ĬAM also revises the RCI Demand Ranges. ![]() The effect this has on the game is commonly referred to as being more realistic, in that cities are required to build out before building up more so than in the unmodified version of the game. What this means is that CAM completely rewrites how cities and regions grow. ![]() However, CAM does not simply append to the relevant exemplars the ability to use higher growth stages, it completely replaces the growth tables. This might sound like CAM merely allows for additional buildings in the game - which it does. Agricultural: 1 through 7 (4 through 7 are exclusive to CAM).Industrial: 1 through 10 (4 through 10 are exclusive to CAM).Commercial: 1 through 15 (9 through 15 are exclusive to CAM).Residential: 1 through 15 (9 through 15 are exclusive to CAM).The Colossus Addon Mod extends these growth stages to: In SimCity 4 (Vanilla and Rush Hour) residential and commercial lots are available in growth stages 1 through 8, while industrial (including agricultural) lots grow in stages 1 through 3. ![]() These posts can be found here.ĭevelopment of growable (RCI) lots in SimCity 4 is based on a property called growth stage. Inspired by this post from Tropod at Simtropolis in 2005, RippleJet began testing what would become CAM, first posting his findings at BSC's private site before making them public. People credited with aiding the development of CAM include (in the order acknowledged in the Manual): ![]()
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